![]() ![]() And none had ever been more impressive than another one. well, they are forced to by 'circumstances', somehow. But often even my politest vagri have to be rude as. Everyone reacts the same to every of my characters, and I never have different in-character-options reflecting the background (except in a single talk to a nice young man of high birth, up to now). Unfortunately, up to now I found myself playing the same vagrus all the time. It's simply something else to play an slender tarkian artisan or an brawny orc (former?) criminal. One is what is called "colour" in Pen&Paper-Role Playing Games. So yes, I agree with VNV that it feels like crippling to choose an orc or dwarf. And that can hurt because - as far as I can see - there's no way to overcome those restrictions lateron. ![]() ![]() they not only provide the few boni that are explicitely mentioned, but they also determine the available backgrounds and they enhance or reduce some perk limits. But I can't find a reason to choose one of the remaining backgrounds. Another background that might be considered due to its at least proper insight equivalents is the sorcerer's apprentice. ![]() The Aristocrat does so with House Venari if he's of Imperial Race. However, at least the Criminal migth be worth considering because he starts with reputation level 1 at the Loaders Guild, and this is helpful in TorZag's Shelter early. On the other hand, during the first time, the things behind the doors will usually be too tricky, so it will hardly hurt to wait with knocking. It takes some time to acquire it, and it may "open doors". While perks can be translated into insight equivalents easily and goods as well as crew members can mostly be disregarded (the according coin equivalent is gained really fast enough), reputation is a matter of its own. In the professions group, the higher diversity makes the rating a bit more complicated - as soon as one omits the Adventurer. As far as I can see, he has only benefits and no drawbacks.Įxaminating the three components, I find the least imbalance in the third: the explorer scores with ressoucefulness, the other both with equipment pieces and crew that are - at least in my opinion - helpful. Actually, nothing can beat an Imperial Adventurer Explorer. ![]()
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